The designer can select the right nudging mechanism to steer users’ decisions in the designer’s desired direction once the goals have been stated and the heuristics and biases have been recognized the behaviour change technique taxonomy, nudge mind space, and tools of choice architecture are examples of common nudging frameworks that a designer could use to pick acceptable nudges (Schneider et al., 2018). The type of decision to be made, binary, discrete, or continuous, and the heuristics and bidirectional patterns influence the selection of an acceptable nudge and how to apply it through available design elements or user-interface patterns.
Creating a nudging technique occurs after the alternative architects define the right objective that given nudging mechanisms have to meet. The created nudging technique has to consider all the factors affecting the users for the technique to be effective (Schneider et al., 2018). Some of the factors to the user’s prejudice and heuristics. The nudge created largely depends on the context in which it will be used for it to be effective. For instance, a cyber-nudge intervention technique may include icons and another pop-up statement, which may help influence the user to make a decision that impacts the final behaviour.